Bending Pixels to Your Will: Let's Talk Shaders for All Levels
April 17th, 2025

Ever wanted to know how games dial up the juice? How they get that extra zing to their visuals and effects? Shaders are normally the answer. If you have ever wondered what they are or how you can use them to get some great well performing aces up your game-dev sleeve, then come and join Ian on a visual codeless journey on how you can make your game visuals to go from "good" to "OMG-WTF-HOW-DID-THEY-DO-THAT!?". The talk will go through techniques and tricks that you can use and apply in any engine like Unity, Unreal and Godot.

Ian Shephard
Principal Technical Game Designer & Tech Artist
Ian has more than two decades of experience working as a programmer specializing in technical design and technical art. He has worked with a number of New Zealand based studios like Cloudfire Studios, Little Lost Fox, Dinosaur Polo Club, Synty Studios and has even helped build and launch games for big international brands like Jaguar and Wimbledon.